Check the Calendar
For the latest upcoming events and competitions.
Have Questions?
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2018-19 Themes
The 2018-19 event themes are finally here. Check them out and get ahead of the game! →
Programs and Initiatives
<br /><strong><em>Junior Solar Sprint</em></strong> <strong>– </strong>A national STEM-based program, funded by the U.S. Army Educational Outreach Program, that empowers teachers, mentors, and community members to engage 5th – 8th grade youth in designing, building, and racing model solar cars.<strong><em>Tests of Engineering Aptitude, Mathematics and Science (TEAMS) –</em></strong> An annual STEM competition providing students in middle schools and high schools the opportunity to discover engineering. Students work together in teams and use practical applications of math and science to answer engineering questions about everyday, real-world challenges.<strong><em>TSA VEX Robotics Competition –</em></strong> An engaging robotics competition in which students further their knowledge and skills in STEM areas. This competition is a collaborative effort of TSA and VEX Robotics, Inc.<strong><em>UNITE –</em></strong> A four-to-six week summer program, funded by the U.S. Army Educational Outreach Program, that encourages high school students to pursue college-level studies — and ultimately, careers — in engineering and related STEM fields.<strong><em>Verizon Innovative App Challenge</em></strong> <strong>– </strong>A competition offering middle and high school students the opportunity to use their creativity, ingenuity, and STEM knowledge to create a mobile app concept that meets a school or community need. The goal is to provide an engaging, empowering learning experience to increase student interest and knowledge in STEM and mobile technology fields.<br />
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Fashion Design and Technology
Participants (three teams of two to four members per state)
research, design, and create a portfolio and wearable prototype that reflect the current year’s theme. Semifinalist teams participate in a presentation/interview in which they present their garment designs to judges.
Flight Endurance
Participants (two individuals per chapter; one entry per individual)
analyze flight principles with a rubber band-powered model aircraft.
Future Technology Teacher
Participants (two individuals per chapter) investigate technology education preparation programs in higher education and test their potential as a future technology educator.
investigate technology education preparation programs in higher education and test their potential as a future technology educator.
Music Production
Participants (three teams per state; an individual may participate solo in this team event)
produce an original musical piece that is designed to be played during the national TSA conference opening or closing general sessions.
On Demand Video
Participants (one team of two to six members per chapter)
write, shoot, and edit a 60-second video on site during the conference.
Photographic Technology
Participants (one individual per chapter) demonstrate
demonstrate understanding of and expertise in using photographic and imaging technology processes to convey a message based on a theme. Semifinalists record images and then utilize graphic editing software to prepare a single final image as a solution to an on-site prompt.
Prepared Presentation
Participants (three individuals per state)
deliver an oral presentation, using a digital slide deck, on a topic provided on-site.
Promotional Design
Participants (three individuals per state)
use computerized graphic communications layout and design skills in the production of a promotional resource for TSA.
Scientific Visualization (SciVis)
Participants (three teams per state; an individual may participate solo in this team event)
use either 2D or 3D computer graphics tools and design processes to communicate, inform, analyze, and/or illustrate a STEM topic, idea, subject, or concept.
Software Development
Participants (one team per chapter)
use knowledge of cutting-edge technologies, algorithm design, problem-solving principles, effective communication, and collaborative teamwork to design, implement, test, and document a software development project of educational or social value.
STEM Careers
Participants (six individuals per state)
develop a specific skill and complete a thorough project about the skill’s relationship to a STEM career area of their choice. Participants research and prepare documentation related to the skill and prepare a video that demonstrates the skill. Semifinalists participate in an on-site interview to discuss the skill developed.
Structural Design and Engineering
Participants (one team of two members per chapter)
work as a team to build a designated structure that is posted on the TSA website. Teams apply the principles of structural design and engineering through research, design, construction, destructive testing, and assessment to determine the design efficiency of the structure.
System Control Technology
Participants (one team of three members per state)
work on site to develop a computer-controlled model-solution to a problem, typically one from an industrial setting. Teams analyze the problem, build a computer-controlled mechanical model, program the model, explain the program and mechanical features of the model-solution, and write instructions for evaluators to operate the device.
Technology Bowl
Participants (one team of three members per chapter)
demonstrate their knowledge of TSA and concepts addressed in the technology content standards by completing a written, objective test; semifinalist teams participate in question/response, head?to?head team competition.
Technology Problem Solving
Participants (one team of two individuals per chapter)
use their skills in problem-solving to develop a finite solution to a problem provided on site.
Transportation Modeling
Participants (one individual per chapter)
research, design, and produce a scale model of a vehicle that fits the annual design problem.
Video Game Design
Participants (three teams per state, with a minimum of two members per team)
develop a game that focuses on the subject of their choice. The game must have high artistic, educational, and social value and be interesting, exciting, visually appealing, and intellectually challenging.
Webmaster Participants (one team of three to five members per chapter) design,
Participants (one team of three to five members per chapter) design,
design, build, and launch a website that features the school’s career and technology/engineering program, the TSA chapter, and the chapter’s ability to research and present a given topic pertaining to technology. Semifinalists participate in an on-site interview to demonstrate the knowledge and expertise gained during the development of the website — with an emphasis on web design methods and practices, as well as their research for the annual design topic.
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Junior Solar Sprint – A national STEM-based program, funded by the U.S. Army Educational Outreach Program, that empowers teachers, mentors, and community members to engage 5th – 8th grade youth in designing, building, and racing model solar cars.
Tests of Engineering Aptitude, Mathematics and Science (TEAMS) – An annual STEM competition providing students in middle schools and high schools the opportunity to discover engineering. Students work together in teams and use practical applications of math and science to answer engineering questions about everyday, real-world challenges.
TSA VEX Robotics Competition – An engaging robotics competition in which students further their knowledge and skills in STEM areas. This competition is a collaborative effort of TSA and VEX Robotics, Inc.
UNITE – A four-to-six week summer program, funded by the U.S. Army Educational Outreach Program, that encourages high school students to pursue college-level studies — and ultimately, careers — in engineering and related STEM fields.
Verizon Innovative App Challenge – A competition offering middle and high school students the opportunity to use their creativity, ingenuity, and STEM knowledge to create a mobile app concept that meets a school or community need. The goal is to provide an engaging, empowering learning experience to increase student interest and knowledge in STEM and mobile technology fields.